Sgt. Burle Kane



 Abilities: (Firearms 4 = 12 exp + 4th Speciality = 3 exp. Total = 15 exp spent)

 Merits: (12 exp)

Sworn Officer: 3 (Allows you greater operational freedom, leaves you in charge and you are trusted with a wider array of weapons when on duty, though you do get more paperwork as a result.) (6 exp)

Resources: 1 (Your hobbies take up most of your spare cash, you have a small flat, an old car and a bit of money for drinking at the end of each month)

Gunslinger: 3 (With Ambidexterity, you can fire two pistols on the same action, The second shot is at -1 dice to hit and you can't dodge (so you have an effective defence of 0) but you pack twice the punch.)

Stunt Driver: 3 (You can drive and perform another action at the same time, like reloading a weapon or shooting)

Ambidextrous: 3 (No penalty for using your off-hand)

Fighting Style: Boxing: 2 (6 exp)

Your character is trained in the art of boxing, able to deliver swift, powerful punches, and to duck

and weave away from opponents’ attacks. He might have participated in the sport in high school or college, or made a go of it professionally. Or he might have taken some classes at the local health club as a form of exercise.

Dots purchased in this Merit allow access to special combat manoeuvres. Each manoeuvre is a prerequisite for the next. So, your character can’t have “Duck and Weave” until he has “Body Blow.” The manoeuvres and their effects are described below, most of which are based on the Brawl Skill.

Body Blow (•): Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target’s Size (which is 5 for an average sized adult human), the victim loses his next action. (GM Note: Getting 5 successes on a brawling roll is unlikely but if it ever happens you stun them for a round, which is quite useful)

Duck and Weave (••): Your character is trained to instinctively duck and evade an opponent’s blows. Use the higher of your character’s Dexterity or Wits to determine his Defence when dealing with Brawl-based attacks only (not against Weaponry attacks). If a combination of Brawl- and Weaponry-based attacks is focused on your character in the same turn, use his normal Defense against both. (GMs note: This means that if you are brawling with somebody and both of you are unarmed, your defence becomes 3 instead of 2)

(Next level of boxing lets you strike twice in a single round, at the cost of being less able to defend yourself)



You've spent 27 exp out of 15. I'll talk to you about it on Tuesday and see what can be done.