Experience Log

Gaining Experience:
1 point - Automatic.

1 Point for leaning something new

1 Point for good roleplaying

1 Point for heroism

1-3 Point for flaws (If you played up the flaw as it appears on your character sheet that then gets you into significant trouble you get at least one point, possibly more at my discression, nobody has this yet)

1 point for the players of the week.(everybody votes for whose performance they most enjoyed that week)

1 point per week you add stuff to the wiki (Campaign notes, character backgrounds, IC journals etc...)

Spending Experience:

 * Willpower points can be permenantly lost.This allows you to buy them back. However you can never go above your base Resolve + Composure.

Nick Coffin:
Exp Spent:


 * Attributes:
 * Wits 3 (15 exp)


 * Merits:
 * Networking: Youth Groups - 1 (2 exp)


 * Fighting Style: Boxing 3 (6 exp)
 * Defensive Driving - He can drive so as to minimise damage to his car when doing dangerous things (2 exp)
 * Skills:
 * Occult 1 (3 exp)
 * Brawl 3 (9 exp)

Adrian:
Purchased:

Merits:


 * Unnamed Merit 5 (30 exp)
 * Networking 1: Neighbourhood watch (2xp)

Ability -
 * Occult 1 (3 exp)

Specialities -


 * Weaponry - Tonfa (3 exp)
 * Athletics - Free running (3 exp)
 * Firearms - Glock (3 exp)
 * Occult - Native American (3 exp)

Purchased:

 * Attributes:
 * Wits 3 (15 exp)
 * Skills:
 * Computers 2 (6 exp)
 * Occult 1 (3 exp)
 * Streetwise 1 (3 exp)

Rob:
Purchased:
 * Attributes:
 * Manipulation
 * Resolve
 * Skills
 * Occult 1 (3 exp)
 * Academics 2 (6 exp)
 * Drive 2 (6 exp)
 * Stealth 1 (3 exp)
 * Survival 1 (3 exp)